Call for Papers (Download CFP Leaflet)

As a forum for the knowledge-sharing of cutting-edge advances and developments in Virtual Reality (VR) and related fields, ICVR 2025 will bring together an international community of experts to present the state-of-the-art and the latest research results, future development outlooks, and innovative applications, encompassing not only VR, but also augmented reality (AR), mixed reality (MR), 3D user interfaces (3DUIs), and their cross-cutting areas.

The sponsors and organizers of ICVR 2025 invite submissions of high-quality research papers describing original research and innovation, covering a wide array of topics, including but not limited to the following:

  • Topic Area #1 - Technologies & Applications
    • VR, AR, MR, and XR Applications
    • 2D/3D and volumetric display and projection technology
    • 3D authoring
    • Computer graphics techniques for VR, AR, MR and XR
    • Immersive 360° video streaming
    • Immersive analytics and data visualisation
    • Modeling and simulation techniques in VR, AR, MR, and XR
    • Multi-user and distributed systems
    • Multimodal capturing and reconstruction
    • Scene description and management issues
    • Software architectures, toolkits, and engineering
    • Games and storytelling in VR, AR, MR and XR
    • AI for VR, AR, MR, and XR
  • Topic Area #2 - Multi-sensory Experiences and Techniques
    • Audio interfaces, sound rendering, spatialized audio, auditory perception, and psychoacoustics
    • Embodied agents, virtual humans and avatars
    • Haptic and tactile interfaces, pseudo haptics, and touch-based UI
    • Multisensory rendering, registration, and synchronization
    • Perception, cognition and general effects on psychology and use
    • Social VR, spatial presence, and agency
    • Teleoperation and telepresence
  • Topic Area #3 - Interaction
    • Affective computing and design
    • 3D user interactions
    • 3DUI metaphors
    • Collaborative interactions
    • Ethical and moral issues
    • Human factors and ergonomics
    • Locomotion and navigation
    • Multimodal/cross-modal interaction and perception
    • Non-visual interfaces (such as olfactory)
    • Touch, tangible and gesture interfaces
    • Usage research, evaluation methods and empirical studies