Marnix van Gisbergen is professor ‘Digital Media Concepts’ and R&D manager at Breda University of applied Sciences (Academy of AI, Games and Media). He is also jury member of the European Digital Communication Awards (2017-), Curator board member (2019-) of Chronosphere (Volumetric Capturing collaboration), co-founder and researcher in Experience lab (BUas) and was a Professor Media Enriched Sport Experiences (powered by ZIGGO and Hilversum Municipality). As a research director (2005-2012) of a research agency DVJ Insights and youth company YoungVotes he was responsible for the initiation and management of media related research projects for over 75 brands (e.g., RTL, MTV Networks, Sony BMG). Within the central program line ‘Contextual Connected Media’ the main R&D goal in his professorship is to help brands to realize an immersive media (VR, AR, XR). With an international team of media researchers, game developers and students, Marnix is involved in several innovative media related National and European funded projects on topics such as virtual reality, human body sensors, transmedia and new media business models. Over 40 national and international funded projects have been acquired, created and tested around immersive media projects with a total value over €15M. This includes projects for and with organizations such as Aegon, Heinz, Samsung, Sony, United Nations, Schola Medica, Thermo Fisher, Novadic Kentron, PSV, KOOLE, , Noldus, BLueTea, VisionaiR3D and several museums, hospitals (Stichting Amphia, Stichting Spaarne Gasthuis) and broadcasters such as Google, YouTube, NPO, Warner Music, DPG Media, JIC BRO, 4DRStudio, Effenaar, and Banijay. This has led to over 300 output deliverables and Industry magazines and key-notes, as well as digital media products ranging from VR Supermarket, VR museums, VR/AR entertainment and Virtual Human applications for games, films, ads, news, brand, HR, sport and dance experience
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Anne Hermans is the Chief Technology Officer at SenseGlove, a Dutch company developing wearable haptic force-feedback gloves that facilitate intuitive interactions in XR for training and telerobotic operations. With a background in Industrial Design Engineering, Mechanical Engineering and Biomechanical Design, she currently leads the multidisciplinary Research and Development team, bringing a human-centered perspective to advanced XR solutions. Anne is passionate about preserving meaningful human experience in an increasingly digital world, and her work reflects a commitment to bridging the physical and virtual through intuitive, haptic-enabled interaction.
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No-coding XR tool bringing all neurotypes together!
Carmen-Silva Sergiou is a forensic neuroscientist that works as a postdoctoral researcher at Amsterdam UMC at the youth at risk department as part of the GUTS project. The GUTS project is a longitudinal study that follows the brain development and social behavior of youth at risk that already have police contact or display early signs of antisocial behavior, already at age 10-13 for 7 years. Carmen’s research focuses on the psychological and neural processes involved in aggression and emotion regulation in forensic populations. Her previous work focused on using innovative research methods to investigate (or modulate) criminal decision-making using neuromodulation or Virtual Reality (VR). She aims to integrate neuroscience with technology in her research line FORNEUROTECH. She will talk about a method she developed together with colleagues at the Max Planck Institute for Crime, Security and Law on using Retrospective Think Aloud protocols in combination with VR with a sample of incarcerated burglars.