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Call for Papers (Download CFP Leaflet)

The 7th International Conference on Virtual Reality (ICVR 2021) will be held during May 20-22, 2021 in Foshan, China. As a forum to discuss new advances and developments in virtual reality, the ICVR 2021 will bring together an international community of experts to discuss the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to virtual reality (VR), including augmented reality (AR), mixed reality (MR), 3D user interfaces (3DUIs), and related areas.

The sponsors and organizers of ICVR 2021, Foshan University, Hangzhou Normal University, China, and Zhengzhou University of Light Industry, China, invite submissions of high quality VR research papers describing original work, including but not limited to the following topics:

 

  • Topic Area #1 - Technologies & Applications

    • 2D/3D and volumetric display and projection technology
    • 3D authoring
    • Computer graphics techniques
    • Crowd simulation
    • Immersive / 360° video
    • Immersive analytics and visualization
    • Modeling and simulation
    • Multi-user and distributed systems
    • Multimodal capturing and reconstruction
    • Scene description and management issues
    • Software architectures, toolkits, and engineering
    • Storytelling
    • Therapy and rehabilitation
    • Tracking and sensing
    • Training, teaching, entertainment

     

  • Topic Area #2 - Multi-sensory Experiences

    • Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics
    • Embodied agents, virtual humans and (self-)avatars
    • Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI
    • Mediated and diminished reality
    • Multimodal input and output
    • Multisensory rendering, registration, and synchronization
    • Perception and cognition
    • Presence, body ownership, and agency
    • Teleoperation and telepresence

     

  • Topic Area #3 - Interaction

    • 3D user interaction
    • 3DUI metaphors
    • Collaborative interactions
    • Ethical issues
    • Human factors and ergonomics
    • Input devices
    • Locomotion and navigation
    • Multimodal/cross-modal interaction and perception
    • Non-fatiguing 3DUIs
    • Non-visual interfaces (such as olfactory)
    • Touch, tangible and gesture interfaces
    • Usage research, evaluation methods and empirical studies